#ifndef __TEXTURE_H__
#define __TEXTURE_H__

#include "../Utilities/utilities.h"

class cObjectTexture
{
	//Attribute
private:
protected:
public:
	GLuint *m_uiaTextureID;
	GLuint m_uiNumTexture;
	//Method
private:
protected:
public:
	cObjectTexture();
	void InitTexture2D(char **fileSrc, unsigned int count);
	void InitTextureCube(char **fileSrc);
	GLuint *GetTextureID();
	GLuint GetTextureNumber();
	~cObjectTexture();
};

#endif